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Defense Training Simulation - Hardware & Motion Integration Case

2024 | Simulations

Defense Training Simulation - Hardware & Motion Integration Case | Diving into multi-platform training simulations

Roles

Technical DesignerVR DeveloperUI / UX DeveloperLevel & Environment DesignerTool Developer

Description and Responsibilities

In addition to the core PC module, I developed specialized hardware integrations for this Battle Tactics Simulation Room. My main challenge was synchronizing visual immersion (HTC Vive) with physical motion feedback (KAT VR) in real-time.

HTC Vive Integration & Weapon Mechanics: Implemented HTC Vive for the core visual experience. I developed realistic weapon mechanics that offer a 1:1 gun handling experience, allowing users to aim manually, reload, and fire naturally as they would in real life.

KAT VR Locomotion: Integrated KAT VR treadmills to allow infinite physical movement within a limited space. The custom locomotion system translates physical running into in-game movement, decoupling head rotation from walking direction for comfortable navigation.

Advanced Interaction System: Designed a flexible interaction logic that allows players to seamlessly enter and exit various vehicles, operate surveillance drones, and switch to a top-down tactical map view for strategic command.

VR UI/UX Design: Developed tactical interfaces and menu systems specifically optimized for VR. Focused on ensuring a seamless user experience where menus are intuitive and do not break the immersion.