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META - UI Systems and Menus

2021 | UI & UX Development

META - UI Systems and Menus | A Major Milestone in My Career

Roles

Gameplay DeveloperAI DeveloperUI / UX DeveloperLevel & Game DesignerTool Developer

Description and Responsibilities

Meta is a Sci-Fi fast-paced FPS project that was awarded an Epic Games MegaGrant in 2021. During the award-winning demo phase, I managed a multidisciplinary team of 4 developers. Currently, I continue its development as a solo side project.

Technical Optimization: Achieved high-performance mass combat scenarios with hundreds of concurrent enemies by utilizing Mass Entity and Vertex Animation Tools (VAT). Conducted advanced profiling and analysis via Unreal Insights to ensure stability.

Leadership & Management: Led the team during the prototype phase, coordinating the workflow that secured the grant.

Full-Stack Development: Personally responsible for gameplay programming, game systems, AI logic, level & environment design, alongside UI/UX, menu systems, and SFX - VFX implementation.

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