Roots of Insanity
2015
|
Video Games
Description and Responsibilities
Roots of Insanity is my first game, developed as a solo developer. I started working on it in 2015 and published it on Steam in 2017, followed by a remastered version in 2020 with improved gameplay and environments.
With this linear story horror/survival game, I found the opportunity to get into the basics of game development while starting to experience the full structure of Unreal Engine.
Clients
Softwares and Tools
Unreal Engine 4
Photoshop
Mixamo
Adobe Premiere
3Ds Max



